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God Wars II

God Wars II is a fast and furious PK mud, designed to test player skill in terms of pre-battle preparation and on-the-spot reflexes, as well as the ability to adapt quickly to new situations. Take on the role of a godlike supernatural being in a fight for supremacy.

About your character:

  • Three types of character creation, allowing great freedom for customisation.
  • Levelless advancement through stats, skills, styles, talents and powers.
  • Over a hundred and fifty talents, each granting specialised character options.
  • Over a hundred unique powers divided among the six supernatural classes.
  • Redesign your character whenever you like – only your name and class is fixed.
  • About the world:

  • Roomless coordinate-based world with weather, tides, flowing rivers, etc.
  • Dynamically generated object and world descriptions, updated on-the-fly.
  • Three scales of ASCII map for the world, and another for weather patterns.
  • Alternative planes of existence, each a distorted mirror of the main world.
  • Each player has their own home plane, which can be terraformed as desired.
  • About the combat:

  • Unique combat system requiring simultaneous control of four body locations.
  • Over eleven thousand fighting techniques, divided among dozens of combat tables.
  • Each weapon type has its own unique list of fighting moves and combinations.
  • Different types of wound, each of which impacts the victim in various ways.
  • Unique spell system designed to be fully compatible with the combat system.
  • About equipment:

  • Object Oriented design: All items (and small mobs) are potential weapons.
  • Clothing and armour is layered, and each piece can cover multiple locations.
  • Randomly generated magical items, with different bonuses for each item type.
  • Numerous ways to craft and customise your weapons, armour and equipment.
  • Epic items: Powerful unique items, with bonuses that players can fully customise.
  • About exploration:

  • Earn rewards for exploring, and unlock quests as you discover new areas.
  • Various one-shot quests that give generous rewards for difficult challenges.
  • Randomly generated dungeons, with rewards for killing the boss monsters.
  • Hundreds of different monsters, each with unique skills and tactics.
  • Maps which can be deciphered, providing an alternative to grind-advancement.
  • Other features:

  • Different types of pet that can be trained up, equipped, and issued orders.
  • Shapechanging powers, including a fully customisable form for demons.
  • Boost point system which rewards casual play and makes botting less viable.
  • The popular WAR mini-game; command your worshippers to destroy the heathens!
  • Lock-picking puzzle system based completely on player skill.
  • Host: godwars2.org
    Port: 3000

    Click to Play Now

    Website URL: http://www.godwars2.org

    Rate This Game

    34 votes, average: 4.76 out of 534 votes, average: 4.76 out of 534 votes, average: 4.76 out of 534 votes, average: 4.76 out of 534 votes, average: 4.76 out of 5 (Rated 34 times, average: 4.76 out of 5)
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    2 Reviews of "God Wars II"

    1 | xakarii

    August 17th, 2010 at 1:35 am

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    Been playing five years and counting. Other muds just don’t do it for me anymore after real time combat as a shapeshifting supernatural monster.

    2 | Negator

    August 17th, 2010 at 5:41 am

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    I joined God Wars II in 2006. Back then, it was an impressive MUD, with a combat system and an aesthetic that was unique, and since then it has grown massively. The combat system is great, the “build space” is rich and complex, and there are a good variety of activities to keep you busy. I now have one character (a demon) which is “maxed” (i.e. has reached its peak of power, at least for now), but there are still some tasks I have not completed and that I am working on. If I ever feel like a change, I also have a werewolf at about halfway through the power curve, and a mage, a vampire and a dragon at lower “ages” (i.e. power levels). Each class can be played in a dozen different ways, and part of the fun is to explore what different builds have to offer.

    I have played a demon with a nightmarishly warped body, a dark crusader riding a massive warbeast from hell, a wolfman who tears his victims apart with lightning-charged claws, a dragon with a hoard of rare and valuable treasures, a vampire fencing master, an oriental Oni swinging a massive flaming club and the list goes on… at some point, I would like to try out a multi-headed hydra, an invisible assassin, a boulder-hurling giant, a transcended mage, a vampire knight on a fire-breathing horse, an undead dragon, a vampire in the form of a swarm of bats, a giant wolf immune to most damage, a dragon in human form covered in golden armour, a giant fire elemental, and this list is not even close to complete…

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