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God Wars II

God Wars II is a fast and furious PK mud, designed to test player skill in terms of pre-battle preparation and on-the-spot reflexes, as well as the ability to adapt quickly to new situations. Take on the role of a godlike supernatural being in a fight for supremacy.

About your character:

  • Three types of character creation, allowing great freedom for customisation.
  • Levelless advancement through stats, skills, styles, talents and powers.
  • Over a hundred and fifty talents, each granting specialised character options.
  • Over a hundred unique powers divided among the six supernatural classes.
  • Redesign your character whenever you like – only your name and class is fixed.
  • About the world:

  • Roomless coordinate-based world with weather, tides, flowing rivers, etc.
  • Dynamically generated object and world descriptions, updated on-the-fly.
  • Three scales of ASCII map for the world, and another for weather patterns.
  • Alternative planes of existence, each a distorted mirror of the main world.
  • Each player has their own home plane, which can be terraformed as desired.
  • About the combat:

  • Unique combat system requiring simultaneous control of four body locations.
  • Over eleven thousand fighting techniques, divided among dozens of combat tables.
  • Each weapon type has its own unique list of fighting moves and combinations.
  • Different types of wound, each of which impacts the victim in various ways.
  • Unique spell system designed to be fully compatible with the combat system.
  • About equipment:

  • Object Oriented design: All items (and small mobs) are potential weapons.
  • Clothing and armour is layered, and each piece can cover multiple locations.
  • Randomly generated magical items, with different bonuses for each item type.
  • Numerous ways to craft and customise your weapons, armour and equipment.
  • Epic items: Powerful unique items, with bonuses that players can fully customise.
  • About exploration:

  • Earn rewards for exploring, and unlock quests as you discover new areas.
  • Various one-shot quests that give generous rewards for difficult challenges.
  • Randomly generated dungeons, with rewards for killing the boss monsters.
  • Hundreds of different monsters, each with unique skills and tactics.
  • Maps which can be deciphered, providing an alternative to grind-advancement.
  • Other features:

  • Different types of pet that can be trained up, equipped, and issued orders.
  • Shapechanging powers, including a fully customisable form for demons.
  • Boost point system which rewards casual play and makes botting less viable.
  • The popular WAR mini-game; command your worshippers to destroy the heathens!
  • Lock-picking puzzle system based completely on player skill.
  • Host: godwars2.org
    Port: 3000

    Click to Play Now

    Website URL: http://www.godwars2.org

    Rate This Game

    34 votes, average: 4.94 out of 534 votes, average: 4.94 out of 534 votes, average: 4.94 out of 534 votes, average: 4.94 out of 534 votes, average: 4.94 out of 5 (Rated 34 times, average: 4.94 out of 5)
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    4 Reviews of "God Wars II"

    1 | xakarii

    August 17th, 2010 at 1:35 am

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    Been playing five years and counting. Other muds just don’t do it for me anymore after real time combat as a shapeshifting supernatural monster.

    2 | Negator

    August 17th, 2010 at 5:41 am

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    I joined God Wars II in 2006. Back then, it was an impressive MUD, with a combat system and an aesthetic that was unique, and since then it has grown massively. The combat system is great, the “build space” is rich and complex, and there are a good variety of activities to keep you busy. I now have one character (a demon) which is “maxed” (i.e. has reached its peak of power, at least for now), but there are still some tasks I have not completed and that I am working on. If I ever feel like a change, I also have a werewolf at about halfway through the power curve, and a mage, a vampire and a dragon at lower “ages” (i.e. power levels). Each class can be played in a dozen different ways, and part of the fun is to explore what different builds have to offer.

    I have played a demon with a nightmarishly warped body, a dark crusader riding a massive warbeast from hell, a wolfman who tears his victims apart with lightning-charged claws, a dragon with a hoard of rare and valuable treasures, a vampire fencing master, an oriental Oni swinging a massive flaming club and the list goes on… at some point, I would like to try out a multi-headed hydra, an invisible assassin, a boulder-hurling giant, a transcended mage, a vampire knight on a fire-breathing horse, an undead dragon, a vampire in the form of a swarm of bats, a giant wolf immune to most damage, a dragon in human form covered in golden armour, a giant fire elemental, and this list is not even close to complete…

    3 | Belphegor

    November 18th, 2011 at 1:19 pm

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    Have you ever broken a man’s arm, busted his nose, tore off his leg at the hip then shoved your fingers through his eyes, ripped his face from his skull and wore it in another game? All while these things -actually affect- him?

    The short of what I have to say; this game is astounding.

    Now the long of it:

    There isn’t all too much that I can say that Negator hasn’t pointed out- except that the picture he paints of God Wars II, however vivid and unique, is only the frame holding this masterwork of a painting; that’s how much content there is in this game though it remains heavily PVP/PVE-oriented.

    Tired of typing “kill newbornkitten2″ and watching combat fly by, feeling like the only thing you contributed to the fight was a few shots from the sidelines?
    One of the greatest features about the game is the combat itself. You have -full control- over your actions, from clapping your hands to snapping your fingers for a spell, or running forward, leaping into the air and somersaulting over your target to uncoil and kick them in the back as you pass, then landing smoothly. Or maybe you like fighting defensively, such ass catching someone’s blade with a swordbreaker, then snapping it, disarming their weapon or countering with an attack of your own, maybe even wielding two whips to have strategic control over your opponent, ensnaring his arm and dislocating it at the shoulder while tripping him up with the other one.

    No matter what class you choose, I can assure you no two players will have the same characters, as there is more customization possible than you will find elsewhere. There are 51 subclasses for each class, of which there are 6.
    An example of variation within one single class would be a decent way to show you a -small- part of the game’s ability to let you customize your Immortal, perhaps Dragon:

    One player may be a massive, Twelve-Headed Corrosive Hydra, breathing stream after stream of acidic breath, or perhaps he will infuse each head with a different sort of breath, or maybe he wishes to focus on tearing them to pieces with his multiple fang-filled maws.

    Another may be a newly-awakened Dracolich Mummy, a Dragon so long preserved in wraps of cloth that its flesh has rotted away beneath, no longer leaving you as flexible though hardening the remains you wear to an extremely resilient material tough to penetrate. Through lack of attending to hygiene while buried, and the maggots probable didn’t help, your teeth and claws are afflicted with a terrible wasting disease known as ‘Tomb Rot’, so whomever you may bite will know the waste which you have suffered for so long.

    This is just one class, and a tiny, tiny fraction of what can be done within it.

    The best part to this game’s flexibility in customization, is that you can completely rebuild your character from talents, powers, subclasses, even stats at any point in the game, and the only thing you may not change is the Class you initially chose.

    Negator wasn’t joking when he said the list is far from complete, as we would literally have to write largely a thick novel to describe this game’s features in depth.

    It is not a “kill newbornkitten2″.
    It is a macabre spilling of blood between Gods.
    It is battle. It is War. It is real.
    It is God Wars II.

    4 | silith

    March 10th, 2012 at 6:02 pm

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    This mud is really nice, except for the unregulated player base. Spam killing exists as well as logging and using multiple players to kill you. The one person you shouln’t bother levelling around is a player called “Batty” or “Frankenberry”. They will make your mud experience absolutely horrid and the only thing that makes me not want to play this mud.

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