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	<title>Comments on: God Wars II</title>
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	<link>http://mudgamers.com/2009/05/19/god-wars-ii/</link>
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		<title>By: silith</title>
		<link>http://mudgamers.com/2009/05/19/god-wars-ii/#comment-333</link>
		<dc:creator>silith</dc:creator>
		<pubDate>Sat, 10 Mar 2012 16:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1064#comment-333</guid>
		<description>This mud is really nice, except for the unregulated player base. Spam killing exists as well as logging and using multiple players to kill you. The one person you shouln&#039;t bother levelling around is a player called &quot;Batty&quot; or &quot;Frankenberry&quot;. They will make your mud experience absolutely horrid and the only thing that makes me not want to play this mud.</description>
		<content:encoded><![CDATA[<p>This mud is really nice, except for the unregulated player base. Spam killing exists as well as logging and using multiple players to kill you. The one person you shouln&#8217;t bother levelling around is a player called &#8220;Batty&#8221; or &#8220;Frankenberry&#8221;. They will make your mud experience absolutely horrid and the only thing that makes me not want to play this mud.</p>
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		<title>By: Belphegor</title>
		<link>http://mudgamers.com/2009/05/19/god-wars-ii/#comment-302</link>
		<dc:creator>Belphegor</dc:creator>
		<pubDate>Fri, 18 Nov 2011 11:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1064#comment-302</guid>
		<description>Have you ever broken a man&#039;s arm, busted his nose, tore off his leg at the hip then shoved your fingers through his eyes, ripped his face from his skull and wore it in another game? All while these things -actually affect- him?

The short of what I have to say; this game is astounding.

Now the long of it:

There isn&#039;t all too much that I can say that Negator hasn&#039;t pointed out- except that the picture he paints of God Wars II, however vivid and unique, is only the frame holding this masterwork of a painting; that&#039;s how much content there is in this game though it remains heavily PVP/PVE-oriented. 

Tired of typing &quot;kill newbornkitten2&quot; and watching combat fly by, feeling like the only thing you contributed to the fight was a few shots from the sidelines?
One of the greatest features about the game is the combat itself. You have -full control- over your actions, from clapping your hands to snapping your fingers for a spell, or running forward, leaping into the air and somersaulting over your target to uncoil and kick them in the back as you pass, then landing smoothly. Or maybe you like fighting defensively, such ass catching someone&#039;s blade with a swordbreaker, then snapping it, disarming their weapon or countering with an attack of your own, maybe even wielding two whips to have strategic control over your opponent, ensnaring his arm and dislocating it at the shoulder while tripping him up with the other one.

No matter what class you choose, I can assure you no two players will have the same characters, as there is more customization possible than you will find elsewhere. There are 51 subclasses for each class, of which there are 6.
An example of variation within one single class would be a decent way to show you a -small- part of the game&#039;s ability to let you customize your Immortal, perhaps Dragon:

One player may be a massive, Twelve-Headed Corrosive Hydra, breathing stream after stream of acidic breath, or perhaps he will infuse each head with a different sort of breath, or maybe he wishes to focus on tearing them to pieces with his multiple fang-filled maws.

Another may be a newly-awakened Dracolich Mummy, a Dragon so long preserved in wraps of cloth that its flesh has rotted away beneath, no longer leaving you as flexible though hardening the remains you wear to an extremely resilient material tough to penetrate. Through lack of attending to hygiene while buried, and the maggots probable didn&#039;t help, your teeth and claws are afflicted with a terrible wasting disease known as &#039;Tomb Rot&#039;, so whomever you may bite will know the waste which you have suffered for so long.

This is just one class, and a tiny, tiny fraction of what can be done within it.

The best part to this game&#039;s flexibility in customization, is that you can completely rebuild your character from talents, powers, subclasses, even stats at any point in the game, and the only thing you may not change is the Class you initially chose.

Negator wasn&#039;t joking when he said the list is far from complete, as we would literally have to write largely a thick novel to describe this game&#039;s features in depth.

It is not a &quot;kill newbornkitten2&quot;.
It is a macabre spilling of blood between Gods.
It is battle. It is War. It is real.
It is God Wars II.</description>
		<content:encoded><![CDATA[<p>Have you ever broken a man&#8217;s arm, busted his nose, tore off his leg at the hip then shoved your fingers through his eyes, ripped his face from his skull and wore it in another game? All while these things -actually affect- him?</p>
<p>The short of what I have to say; this game is astounding.</p>
<p>Now the long of it:</p>
<p>There isn&#8217;t all too much that I can say that Negator hasn&#8217;t pointed out- except that the picture he paints of God Wars II, however vivid and unique, is only the frame holding this masterwork of a painting; that&#8217;s how much content there is in this game though it remains heavily PVP/PVE-oriented. </p>
<p>Tired of typing &#8220;kill newbornkitten2&#8243; and watching combat fly by, feeling like the only thing you contributed to the fight was a few shots from the sidelines?<br />
One of the greatest features about the game is the combat itself. You have -full control- over your actions, from clapping your hands to snapping your fingers for a spell, or running forward, leaping into the air and somersaulting over your target to uncoil and kick them in the back as you pass, then landing smoothly. Or maybe you like fighting defensively, such ass catching someone&#8217;s blade with a swordbreaker, then snapping it, disarming their weapon or countering with an attack of your own, maybe even wielding two whips to have strategic control over your opponent, ensnaring his arm and dislocating it at the shoulder while tripping him up with the other one.</p>
<p>No matter what class you choose, I can assure you no two players will have the same characters, as there is more customization possible than you will find elsewhere. There are 51 subclasses for each class, of which there are 6.<br />
An example of variation within one single class would be a decent way to show you a -small- part of the game&#8217;s ability to let you customize your Immortal, perhaps Dragon:</p>
<p>One player may be a massive, Twelve-Headed Corrosive Hydra, breathing stream after stream of acidic breath, or perhaps he will infuse each head with a different sort of breath, or maybe he wishes to focus on tearing them to pieces with his multiple fang-filled maws.</p>
<p>Another may be a newly-awakened Dracolich Mummy, a Dragon so long preserved in wraps of cloth that its flesh has rotted away beneath, no longer leaving you as flexible though hardening the remains you wear to an extremely resilient material tough to penetrate. Through lack of attending to hygiene while buried, and the maggots probable didn&#8217;t help, your teeth and claws are afflicted with a terrible wasting disease known as &#8216;Tomb Rot&#8217;, so whomever you may bite will know the waste which you have suffered for so long.</p>
<p>This is just one class, and a tiny, tiny fraction of what can be done within it.</p>
<p>The best part to this game&#8217;s flexibility in customization, is that you can completely rebuild your character from talents, powers, subclasses, even stats at any point in the game, and the only thing you may not change is the Class you initially chose.</p>
<p>Negator wasn&#8217;t joking when he said the list is far from complete, as we would literally have to write largely a thick novel to describe this game&#8217;s features in depth.</p>
<p>It is not a &#8220;kill newbornkitten2&#8243;.<br />
It is a macabre spilling of blood between Gods.<br />
It is battle. It is War. It is real.<br />
It is God Wars II.</p>
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		<title>By: Negator</title>
		<link>http://mudgamers.com/2009/05/19/god-wars-ii/#comment-107</link>
		<dc:creator>Negator</dc:creator>
		<pubDate>Tue, 17 Aug 2010 03:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1064#comment-107</guid>
		<description>I joined God Wars II in 2006.  Back then, it was an impressive MUD, with a combat system and an aesthetic that was unique, and since then it has grown massively.  The combat system is great, the &quot;build space&quot; is rich and complex, and there are a good variety of activities to keep you busy.  I now have one character (a demon) which is &quot;maxed&quot; (i.e. has reached its peak of power, at least for now), but there are still some tasks I have not completed and that I am working on.  If I ever feel like a change, I also have a werewolf at about halfway through the power curve, and a mage, a vampire and a dragon at lower &quot;ages&quot; (i.e. power levels).  Each class can be played in a dozen different ways, and part of the fun is to explore what different builds have to offer.

I have played a demon with a nightmarishly warped body, a dark crusader riding a massive warbeast from hell, a wolfman who tears his victims apart with lightning-charged claws, a dragon with a hoard of rare and valuable treasures, a vampire fencing master, an oriental Oni swinging a massive flaming club and the list goes on... at some point, I would like to try out a multi-headed hydra, an invisible assassin, a boulder-hurling giant, a transcended mage, a vampire knight on a fire-breathing horse, an undead dragon, a vampire in the form of a swarm of bats, a giant wolf immune to most damage, a dragon in human form covered in golden armour, a giant fire elemental, and this list is not even close to complete...</description>
		<content:encoded><![CDATA[<p>I joined God Wars II in 2006.  Back then, it was an impressive MUD, with a combat system and an aesthetic that was unique, and since then it has grown massively.  The combat system is great, the &#8220;build space&#8221; is rich and complex, and there are a good variety of activities to keep you busy.  I now have one character (a demon) which is &#8220;maxed&#8221; (i.e. has reached its peak of power, at least for now), but there are still some tasks I have not completed and that I am working on.  If I ever feel like a change, I also have a werewolf at about halfway through the power curve, and a mage, a vampire and a dragon at lower &#8220;ages&#8221; (i.e. power levels).  Each class can be played in a dozen different ways, and part of the fun is to explore what different builds have to offer.</p>
<p>I have played a demon with a nightmarishly warped body, a dark crusader riding a massive warbeast from hell, a wolfman who tears his victims apart with lightning-charged claws, a dragon with a hoard of rare and valuable treasures, a vampire fencing master, an oriental Oni swinging a massive flaming club and the list goes on&#8230; at some point, I would like to try out a multi-headed hydra, an invisible assassin, a boulder-hurling giant, a transcended mage, a vampire knight on a fire-breathing horse, an undead dragon, a vampire in the form of a swarm of bats, a giant wolf immune to most damage, a dragon in human form covered in golden armour, a giant fire elemental, and this list is not even close to complete&#8230;</p>
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	<item>
		<title>By: xakarii</title>
		<link>http://mudgamers.com/2009/05/19/god-wars-ii/#comment-106</link>
		<dc:creator>xakarii</dc:creator>
		<pubDate>Mon, 16 Aug 2010 23:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1064#comment-106</guid>
		<description>Been playing five years and counting.  Other muds just don&#039;t do it for me anymore after real time combat as a shapeshifting supernatural monster.</description>
		<content:encoded><![CDATA[<p>Been playing five years and counting.  Other muds just don&#8217;t do it for me anymore after real time combat as a shapeshifting supernatural monster.</p>
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