<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for MudGamers</title>
	<atom:link href="http://mudgamers.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://mudgamers.com</link>
	<description>Bringing the best of MUDs and online text gaming to your browser</description>
	<lastBuildDate>Sat, 10 Mar 2012 16:02:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>Comment on God Wars II by silith</title>
		<link>http://mudgamers.com/2009/05/19/god-wars-ii/#comment-333</link>
		<dc:creator>silith</dc:creator>
		<pubDate>Sat, 10 Mar 2012 16:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1064#comment-333</guid>
		<description>This mud is really nice, except for the unregulated player base. Spam killing exists as well as logging and using multiple players to kill you. The one person you shouln&#039;t bother levelling around is a player called &quot;Batty&quot; or &quot;Frankenberry&quot;. They will make your mud experience absolutely horrid and the only thing that makes me not want to play this mud.</description>
		<content:encoded><![CDATA[<p>This mud is really nice, except for the unregulated player base. Spam killing exists as well as logging and using multiple players to kill you. The one person you shouln&#8217;t bother levelling around is a player called &#8220;Batty&#8221; or &#8220;Frankenberry&#8221;. They will make your mud experience absolutely horrid and the only thing that makes me not want to play this mud.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NarutoMUD by morin15</title>
		<link>http://mudgamers.com/2008/09/14/narutomud/#comment-332</link>
		<dc:creator>morin15</dc:creator>
		<pubDate>Fri, 02 Mar 2012 03:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=559#comment-332</guid>
		<description>I&#039;ve been playing this for 5 years, and I love it. It&#039;s a very well thought out and designed mud, that will keep you coming back for more.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing this for 5 years, and I love it. It&#8217;s a very well thought out and designed mud, that will keep you coming back for more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NarutoMUD by Madiku</title>
		<link>http://mudgamers.com/2008/09/14/narutomud/#comment-328</link>
		<dc:creator>Madiku</dc:creator>
		<pubDate>Sat, 11 Feb 2012 17:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=559#comment-328</guid>
		<description>Hooked!</description>
		<content:encoded><![CDATA[<p>Hooked!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Northern Vampire Mysteries by YoungWilliam</title>
		<link>http://mudgamers.com/2012/02/01/northern-vampire-mysteries/#comment-324</link>
		<dc:creator>YoungWilliam</dc:creator>
		<pubDate>Wed, 01 Feb 2012 09:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1416#comment-324</guid>
		<description>For those wondering, the previous incarnation of NVM MU*, hosted on MuxMadness, had to close. If one connects in very early February 2012, one will most likely still see a few things in construction.</description>
		<content:encoded><![CDATA[<p>For those wondering, the previous incarnation of NVM MU*, hosted on MuxMadness, had to close. If one connects in very early February 2012, one will most likely still see a few things in construction.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Miriani by albori</title>
		<link>http://mudgamers.com/2011/08/12/miriani/#comment-323</link>
		<dc:creator>albori</dc:creator>
		<pubDate>Tue, 31 Jan 2012 01:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1360#comment-323</guid>
		<description>While I won&#039;t reveal the reasoning behind this ban to others (it&#039;s standard policy to not share accounting information outside of the game&#039;s administration and the player in question), I can assure everybody that we don&#039;t ban for &quot;no reason&quot;. Our rules and policies are clearly expressed on the website and in the game, and some players find it difficult to abide by those rules. Unfortunately, not everybody will always agree with administrative decisions and they will lash out in public forums to seek attention. I regret that anybody who is considering Miriani will have this post as their initial impression of the game. I hope that you will still try it for yourself and not like the angry lashing out of a single banned individual affect your decision.</description>
		<content:encoded><![CDATA[<p>While I won&#8217;t reveal the reasoning behind this ban to others (it&#8217;s standard policy to not share accounting information outside of the game&#8217;s administration and the player in question), I can assure everybody that we don&#8217;t ban for &#8220;no reason&#8221;. Our rules and policies are clearly expressed on the website and in the game, and some players find it difficult to abide by those rules. Unfortunately, not everybody will always agree with administrative decisions and they will lash out in public forums to seek attention. I regret that anybody who is considering Miriani will have this post as their initial impression of the game. I hope that you will still try it for yourself and not like the angry lashing out of a single banned individual affect your decision.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Miriani by billkd</title>
		<link>http://mudgamers.com/2011/08/12/miriani/#comment-322</link>
		<dc:creator>billkd</dc:creator>
		<pubDate>Sat, 28 Jan 2012 00:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1360#comment-322</guid>
		<description>Terrible. I was banned for no reason. I&#039;m the archwiz of a MOO of my own and even I don&#039;t do such things.</description>
		<content:encoded><![CDATA[<p>Terrible. I was banned for no reason. I&#8217;m the archwiz of a MOO of my own and even I don&#8217;t do such things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adventures Unlimited by Markov_AU</title>
		<link>http://mudgamers.com/2008/09/12/adventures-unlimited/#comment-320</link>
		<dc:creator>Markov_AU</dc:creator>
		<pubDate>Sat, 14 Jan 2012 22:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=477#comment-320</guid>
		<description>AU has moved to a temporary domain as while our DNS updates. We&#039;re  now at tharel.com port 5005</description>
		<content:encoded><![CDATA[<p>AU has moved to a temporary domain as while our DNS updates. We&#8217;re  now at tharel.com port 5005</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on God Wars II by Belphegor</title>
		<link>http://mudgamers.com/2009/05/19/god-wars-ii/#comment-302</link>
		<dc:creator>Belphegor</dc:creator>
		<pubDate>Fri, 18 Nov 2011 11:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1064#comment-302</guid>
		<description>Have you ever broken a man&#039;s arm, busted his nose, tore off his leg at the hip then shoved your fingers through his eyes, ripped his face from his skull and wore it in another game? All while these things -actually affect- him?

The short of what I have to say; this game is astounding.

Now the long of it:

There isn&#039;t all too much that I can say that Negator hasn&#039;t pointed out- except that the picture he paints of God Wars II, however vivid and unique, is only the frame holding this masterwork of a painting; that&#039;s how much content there is in this game though it remains heavily PVP/PVE-oriented. 

Tired of typing &quot;kill newbornkitten2&quot; and watching combat fly by, feeling like the only thing you contributed to the fight was a few shots from the sidelines?
One of the greatest features about the game is the combat itself. You have -full control- over your actions, from clapping your hands to snapping your fingers for a spell, or running forward, leaping into the air and somersaulting over your target to uncoil and kick them in the back as you pass, then landing smoothly. Or maybe you like fighting defensively, such ass catching someone&#039;s blade with a swordbreaker, then snapping it, disarming their weapon or countering with an attack of your own, maybe even wielding two whips to have strategic control over your opponent, ensnaring his arm and dislocating it at the shoulder while tripping him up with the other one.

No matter what class you choose, I can assure you no two players will have the same characters, as there is more customization possible than you will find elsewhere. There are 51 subclasses for each class, of which there are 6.
An example of variation within one single class would be a decent way to show you a -small- part of the game&#039;s ability to let you customize your Immortal, perhaps Dragon:

One player may be a massive, Twelve-Headed Corrosive Hydra, breathing stream after stream of acidic breath, or perhaps he will infuse each head with a different sort of breath, or maybe he wishes to focus on tearing them to pieces with his multiple fang-filled maws.

Another may be a newly-awakened Dracolich Mummy, a Dragon so long preserved in wraps of cloth that its flesh has rotted away beneath, no longer leaving you as flexible though hardening the remains you wear to an extremely resilient material tough to penetrate. Through lack of attending to hygiene while buried, and the maggots probable didn&#039;t help, your teeth and claws are afflicted with a terrible wasting disease known as &#039;Tomb Rot&#039;, so whomever you may bite will know the waste which you have suffered for so long.

This is just one class, and a tiny, tiny fraction of what can be done within it.

The best part to this game&#039;s flexibility in customization, is that you can completely rebuild your character from talents, powers, subclasses, even stats at any point in the game, and the only thing you may not change is the Class you initially chose.

Negator wasn&#039;t joking when he said the list is far from complete, as we would literally have to write largely a thick novel to describe this game&#039;s features in depth.

It is not a &quot;kill newbornkitten2&quot;.
It is a macabre spilling of blood between Gods.
It is battle. It is War. It is real.
It is God Wars II.</description>
		<content:encoded><![CDATA[<p>Have you ever broken a man&#8217;s arm, busted his nose, tore off his leg at the hip then shoved your fingers through his eyes, ripped his face from his skull and wore it in another game? All while these things -actually affect- him?</p>
<p>The short of what I have to say; this game is astounding.</p>
<p>Now the long of it:</p>
<p>There isn&#8217;t all too much that I can say that Negator hasn&#8217;t pointed out- except that the picture he paints of God Wars II, however vivid and unique, is only the frame holding this masterwork of a painting; that&#8217;s how much content there is in this game though it remains heavily PVP/PVE-oriented. </p>
<p>Tired of typing &#8220;kill newbornkitten2&#8243; and watching combat fly by, feeling like the only thing you contributed to the fight was a few shots from the sidelines?<br />
One of the greatest features about the game is the combat itself. You have -full control- over your actions, from clapping your hands to snapping your fingers for a spell, or running forward, leaping into the air and somersaulting over your target to uncoil and kick them in the back as you pass, then landing smoothly. Or maybe you like fighting defensively, such ass catching someone&#8217;s blade with a swordbreaker, then snapping it, disarming their weapon or countering with an attack of your own, maybe even wielding two whips to have strategic control over your opponent, ensnaring his arm and dislocating it at the shoulder while tripping him up with the other one.</p>
<p>No matter what class you choose, I can assure you no two players will have the same characters, as there is more customization possible than you will find elsewhere. There are 51 subclasses for each class, of which there are 6.<br />
An example of variation within one single class would be a decent way to show you a -small- part of the game&#8217;s ability to let you customize your Immortal, perhaps Dragon:</p>
<p>One player may be a massive, Twelve-Headed Corrosive Hydra, breathing stream after stream of acidic breath, or perhaps he will infuse each head with a different sort of breath, or maybe he wishes to focus on tearing them to pieces with his multiple fang-filled maws.</p>
<p>Another may be a newly-awakened Dracolich Mummy, a Dragon so long preserved in wraps of cloth that its flesh has rotted away beneath, no longer leaving you as flexible though hardening the remains you wear to an extremely resilient material tough to penetrate. Through lack of attending to hygiene while buried, and the maggots probable didn&#8217;t help, your teeth and claws are afflicted with a terrible wasting disease known as &#8216;Tomb Rot&#8217;, so whomever you may bite will know the waste which you have suffered for so long.</p>
<p>This is just one class, and a tiny, tiny fraction of what can be done within it.</p>
<p>The best part to this game&#8217;s flexibility in customization, is that you can completely rebuild your character from talents, powers, subclasses, even stats at any point in the game, and the only thing you may not change is the Class you initially chose.</p>
<p>Negator wasn&#8217;t joking when he said the list is far from complete, as we would literally have to write largely a thick novel to describe this game&#8217;s features in depth.</p>
<p>It is not a &#8220;kill newbornkitten2&#8243;.<br />
It is a macabre spilling of blood between Gods.<br />
It is battle. It is War. It is real.<br />
It is God Wars II.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CyberASSAULT by rudeboyrave</title>
		<link>http://mudgamers.com/2009/05/10/cyberassault/#comment-245</link>
		<dc:creator>rudeboyrave</dc:creator>
		<pubDate>Sun, 11 Sep 2011 20:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=1062#comment-245</guid>
		<description>CyberASSAULT is a very nice mud. Great immortals and a post apocalyptic theme that incorporates many new ideas. Very well done!</description>
		<content:encoded><![CDATA[<p>CyberASSAULT is a very nice mud. Great immortals and a post apocalyptic theme that incorporates many new ideas. Very well done!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adventures Unlimited by Vaeaea</title>
		<link>http://mudgamers.com/2008/09/12/adventures-unlimited/#comment-241</link>
		<dc:creator>Vaeaea</dc:creator>
		<pubDate>Sun, 11 Sep 2011 05:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://mudgamers.com/?p=477#comment-241</guid>
		<description>I would like to start out my review with mentioning the fact that I had never played anything even resembling a MUD before I was introduced to Adventures Unlimited.

This game is great and extremely entertaining to play. Recently there have been many updates that include new areas and new/updated codes. The Immortals and Staff of Adventures Unlimited are extremely helpful, nice and inventive. Monthly quests and games are set up for players to gain extra points, gold or a fancy item. They are great when it comes to fixing bugs, rewriting items, help of many sorts and making sure the game stays great to play.

There is a wide player base, which creates an interesting environment for role play. This stems from not only the wide range of races (with fitting racial attributes) and the large amount of classes to mix, but from the great histories people have made to fit their characters and fit into role play. There is always something going on, and if one applies themselves there is great role play to be had. Sure there isn&#039;t a continuous flow of role play every second of every day, but that is because more people are busy with mastering spells, skills, questing, etc.

The quests are challenging, sometimes hard, difficult, but always fun. It took me a while to get the hang of things when I first started out, but after making a tester character and playing her to understand what a mud even was, I went ahead and made my main. With this one I explored every inch of the game I possibly could, and doing this made questing a lot easier. Not to mention if you spend your quest points correctly, your character will be an excellent full quester.

And power leveling is great as well, I have only ever done this once and reached the range of Hero, which is great fun. There are many heroes of each alignment who will go out on hunting parties to help each other level, as being a hero is a challenging task. But it is always great fun. The specializations I look forward to.

I have played this MUD for about 5 years now, and it has been the best one I have ever found. Few others that I have tried held my interest for even longer than a day. I suggest that if you are looking for something that is molding into a unique, dimensional game with a wide variety of players, this is the place to go. It&#039;s great fun, if a bit challenging at times, and there are so many things you can do to make your character great. If I could ramble on longer I would mention them all in detail.

To sum it up, Adventures Unlimited is a great game and no others have lived up to what it offers.</description>
		<content:encoded><![CDATA[<p>I would like to start out my review with mentioning the fact that I had never played anything even resembling a MUD before I was introduced to Adventures Unlimited.</p>
<p>This game is great and extremely entertaining to play. Recently there have been many updates that include new areas and new/updated codes. The Immortals and Staff of Adventures Unlimited are extremely helpful, nice and inventive. Monthly quests and games are set up for players to gain extra points, gold or a fancy item. They are great when it comes to fixing bugs, rewriting items, help of many sorts and making sure the game stays great to play.</p>
<p>There is a wide player base, which creates an interesting environment for role play. This stems from not only the wide range of races (with fitting racial attributes) and the large amount of classes to mix, but from the great histories people have made to fit their characters and fit into role play. There is always something going on, and if one applies themselves there is great role play to be had. Sure there isn&#8217;t a continuous flow of role play every second of every day, but that is because more people are busy with mastering spells, skills, questing, etc.</p>
<p>The quests are challenging, sometimes hard, difficult, but always fun. It took me a while to get the hang of things when I first started out, but after making a tester character and playing her to understand what a mud even was, I went ahead and made my main. With this one I explored every inch of the game I possibly could, and doing this made questing a lot easier. Not to mention if you spend your quest points correctly, your character will be an excellent full quester.</p>
<p>And power leveling is great as well, I have only ever done this once and reached the range of Hero, which is great fun. There are many heroes of each alignment who will go out on hunting parties to help each other level, as being a hero is a challenging task. But it is always great fun. The specializations I look forward to.</p>
<p>I have played this MUD for about 5 years now, and it has been the best one I have ever found. Few others that I have tried held my interest for even longer than a day. I suggest that if you are looking for something that is molding into a unique, dimensional game with a wide variety of players, this is the place to go. It&#8217;s great fun, if a bit challenging at times, and there are so many things you can do to make your character great. If I could ramble on longer I would mention them all in detail.</p>
<p>To sum it up, Adventures Unlimited is a great game and no others have lived up to what it offers.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

