...Bringing the best of MUDs and online text gaming to your browser...


Forum

You must be logged in to post


Register? | Lost Your Password?

Search Forums:


 






Wildcard Usage:
*    matches any number of characters
%    matches exactly one character

Client update

UserPost

11:41 am
January 15, 2009


Orrin

Admin

posts 139

1

Post edited 10:42 am – January 15, 2009 by Orrin


I've updated the client on the site to fix a few bugs and added the ability to toggle command stacking using the ";" character in the settings. Please report any problems.

I am also now able to offer a version of the client that doesn't use the site proxy for any games that wish to use it. You will however need to serve a socket policy file on port 843 of your server if you wish to use this version.

4:52 pm
January 19, 2009


Orrin

Admin

posts 139

2

I've removed the password hiding feature from the client. While I think it was rather neat, unfortunately there were too many problems trying to get it to work with some games so as it's not exactly essential I took it out.

5:52 am
January 20, 2009


spike

New Member

posts 1

3

for some reason all the clinet connects to is conquest, and its a little irritateing, could it be fixed please?

9:12 am
January 20, 2009


Orrin

Admin

posts 139

4

Oops, sorry about that. It's fixed now. Make sure to refresh your cache.

9:01 pm
January 20, 2009


hollis

New Member

posts 7

5

That would certainly explain why someone kept connecting and disconnecting from it last night while I was working… *chuckle* Uhh, thanks for the publicity, Orrin ;)

9:46 pm
January 20, 2009


Orrin

Admin

posts 139

6

I was making it work with your groovy prompts ;)

2:13 am
February 7, 2009


Orrin

Admin

posts 139

7

Post edited 1:14 am – February 7, 2009 by Orrin
Post edited 1:14 am – February 7, 2009 by Orrin


A small client update today. You should clear your browser cache and refresh the page to ensure you're using the latest version of the client.

  • Added support for telnet TERMINAL-TYPE negotiation with the client identifying as 'Mudgamers'.
  • Replaced embedded Consolas font with Bitstream Vera Sans Mono (it just occurred to me that I had no license to distribute Consolas, oops!)
  • Improved handling of bold text. If your mud sends [1m it will display as html bold as opposed to a bright colour. This should make MUSH output look better.
  • The wobbly text alignment is fixed and linebreaks should be handled better too.
  • Improved colour parsing. This should now handle all combinations of colour codes, although still no background colours I'm afraid.
  • The client webpage is now titled with the mud name incase you forget which one you're playing. Currently this is for new mud listings only. I'll fix the rest when I can work out a faster way to do it than editing the listings by hand.

11:50 pm
May 20, 2009


Orrin

Admin

posts 139

8

Another small client update. Again please clear your browser cache and refresh to load the latest version.

  • Removed bold text so ANSI bright should now once again render as bright.
  • Removed the embedded font as there's a bug in Flash player with rendering fixed width embedded fonts.
  • Fixed some more colour bleed and bright display issues.

9:04 pm
May 29, 2009


zivilyn

Member

posts 15

9

Matt, any chance of a iPhone/Smart phone client?

I know the iPhone can't use flash (grumble) or I'd just connect through the portal.

Zivilyn/Skol/Dave

4:39 pm
May 30, 2009


Orrin

Admin

posts 139

10

zivilyn said:

Matt, any chance of a iPhone/Smart phone client?

I know the iPhone can't use flash (grumble) or I'd just connect through the portal.


I don't use an iPhone myself and am not a registered Apple developer so it's not something I had really given much thought to. It would probably be more work than I really have the time to commit to right now, particularly given that I'd have to familiarise myself with their sdk first.

I'm sure I remember reading something on TMS about an iPhone client but I don't know what happened to that.

6:55 pm
June 5, 2009


zivilyn

Member

posts 15

11

I hear you, I was on my site and saw the portal and went 'man that'd be nice' (via my iphone that is).

I've read/added to the TMS thread, but I don't think anything has come out of it. Apparently the 'iMud' client isn't 3g? (or perhaps not compatible with the newer iPhones? Not sure). I do have a telnet app that works, but it makes regular telnet on a computer seem like a robust mud client in comparison heh.

Zivilyn/Skol/Dave



About the MudGamers Forum

Most Users Ever Online: 16

Currently Online:
7 Guests

Currently Browsing this Topic:
1 Guest

Forum Stats:

Groups: 3
Forums: 10
Topics: 250
Posts: 668

Membership:

There are 621 Members

There is 1 Admin

Top Posters:

Brody – 93
Fire – 53
Gotrek – 50
KaVir – 25
Lyanic – 22
Vladaar – 18

Recent New Members: barbeekorross, yola_nation, dogma, barrasueegorull, mdesmond13, lucestar

Administrators: Orrin (139 Posts)