...Bringing the best of MUDs and online text gaming to your browser...


Forum

You must be logged in to post


Register? | Lost Your Password?

Search Forums:


 






Wildcard Usage:
*    matches any number of characters
%    matches exactly one character

Introducing Mudlet

UserPost

9:02 pm
October 12, 2008


Vadi

New Member

posts 6

1

Hi!

I'd like to announce a new mud client, Mudlet. It's being made from scratch, designed to be fast, easy to use, and easy to script with – while also offering some very powerful features. In short, the best of all clients without the bugginess or complexities wink.gif (and we know what we're doing, too!)

The client will also feature some really nice things not found in existing clients – like Mud Styles, advanced scripting support (linear and multi-threaded approaches, along with support for many scripting languages such as Lua, Python, Perl, Ruby), built-in app store, and other nice stuff.

More information is available here (http://mudlet.org/about/).

Beta testing

The client isn't out yet, but you're welcome to sign up for the beta test notifications here (http://mudlet.org/download/). The beta will be open – so anyone who'd like to give it a try will be welcome to.

Ideas

Have an idea you'd like to see implemented in the client? Yours thoughts are welcome. Feel free to post all your stuff here: http://forums.mudlet.org/forum/fresh-ideas. We have many of our own, but new input is always useful.

Windows? Linux? Mac?

The client will definitely run natively on Windows and Linux. Macs – chances are looking good too, but no guarantees.

Cost?

Zero, zilch, nada. The client is free software and open source. Really! That also means you're welcome to contribute to making it better smile.gif

Technical stuff

The client is coded in C++, using Qt 4 as the gui toolkit. Lua, Python, Perl and Ruby will be the supported scripting languages at first – and more will be added as they're needed.

Forums

We got forums over here (http://forums.mudlet.org/), feel free to post stuff.

Comments? Questions?

1:27 am
October 13, 2008


Fire

Austin, Texas

Member

posts 53

2

Okay, I've been to your site and viewed the screenshots. I've also seen your postings on other boards. I have a few questions, however: Why are you promoting this so hard when you still do not have a download available? It is very annoying to be presented something and then be told. “Sorry, you can't have it… yet!” Is this some sort of marketing ploy where you build expectations and then take a  200,000+ beta signup list to a company and ask for funding? Are you seriously expecting to build anticipation in this community for a product that people can't even test?

FYI: At this point, I am not even slightly interested in your client, though I was a few weeks ago. I have no patience for things of this nature (teasers) and refuse to deal with companies that operate this way.

[EDIT]

I would also like to point out that I first saw the "Signup For Beta" page way back in August. Is this the sort of timing that people can expect from the client's creators/presenters?

Genius without education is like silver in the mine – Benjamin Franklin

4:41 pm
October 13, 2008


Vadi

New Member

posts 6

3

Sorry dude, you're too active I guess. I only posted on several forums.

There is no "company" behind this – at all. This is a free, open-source project. No foundation even, and zero money will be paid to use the client.

Yeah, started at the end of august, like the page says beta is coming in novemder. I'm on the beta list myself for games that will be released in 1+ years – so I don't think that a 3 month wait is that bad really ;)

4:42 pm
October 13, 2008


Vadi

New Member

posts 6

4

And yes, this is a standard practice for all games as far as I know, I thought people would be used to it by now.

4:39 pm
November 8, 2008


Vadi

New Member

posts 6

5

See http://mudlet.org/134/mudlet-pre-alpha/. Beta was delayed, but a pre-alpha started – if you have good lua experience, please give this a try!

Sneak peek at what you can do: input manipulation. Heiko made this small sample script…

regex: say.*(w+).*(w*).*(.*)
script: sendRaw( “say ” .. matches[3] ..” ” .. matches[1] ..” “.. matches[2] )

result:
http://www.ubuntu-pics.de/bild/5401/screenshot_02_W81vdU.png

And other interesting stuff. If you know Lua well, please join in the testing :).



About the MudGamers Forum

Most Users Ever Online: 16

Currently Online:
6 Guests

Currently Browsing this Topic:
1 Guest

Forum Stats:

Groups: 3
Forums: 10
Topics: 250
Posts: 668

Membership:

There are 621 Members

There is 1 Admin

Top Posters:

Brody – 93
Fire – 53
Gotrek – 50
KaVir – 25
Lyanic – 22
Vladaar – 18

Recent New Members: barbeekorross, yola_nation, dogma, barrasueegorull, mdesmond13, lucestar

Administrators: Orrin (139 Posts)