Tears of Polaris is the latest game from IRE and has been in development for almost two years, with the first half of that in secret. Unlike the other IRE games, Tears of Polaris is set in a Sci-fi universe and has started (basically) from scratch.
Humanity has left its cradle. After centuries of standing on tiptoes and reaching for the stars, it has finally sailed across the galaxy, unfettered by the demands of its planet.
And in the process, they learned that they were not alone.
And while there is no inherent reason for enmity between species, tensions arise. Humanity spread, the great banner of earth taken forward by pilgrims, pioneers and pariahs. And in the process, enemies are made, wars break out, and liberty is compromised for security.
Pitched battles and piracy, great lines of ships and small skirmishes, a complicated political dialogue is written in blood across the galaxy. And in a moment of desperation, an entire fleet sacrifices itself to strike at the very heart of Humanity.
Earth, Humanity's cradle, is no more.
Centuries later, Humans are ever and again pilgrims, pioneers, and pariahs. Between spacers with no attachments, refugee descendants carrying keepsakes of old earth, and lawless corsairs, Humanity has carved a place for itself in the galaxy. And so have the seven other sentient species that share space in the galaxy.
Travel the star-lit pathways of space – explore, exploit, and conquer the innumerable worlds in Polaris's ever-growing universe of possibilities. A galaxy living an uneasy era of devious intrigue and violent warfare, meticulous discovery and careless exploration. Populated by eight varied species of sentient beings, and under the rule of three distrustful stellar empires, the galaxy is both large enough for every man's dream, and too small to fit all its competing factions – Be it the greedy Bileath Corporation, the frenzied expansionism of the Trekat Empire, the prescient politics of the Jezira nation, or the entheogenic technological revelry of the Singularity Church.
Discover the furthest reaches of space, the secret treasures of multiple worlds, the technological breakthroughs that change life in the galaxy, or the very secrets of the gods themselves.
Trade in goods, information, or blood – Purchase a ship and work as a merchant freelancer – and if times are tough, one can always turn to piracy. Or invest in a corporation and reap dividends – as long as business is well taken care of. Or even trade in souls, bringing religion to those who need it – for a price.
Conquer whole planets to reap their resources, or convert them to expand the influence of your church.
Rule over a massive star-empire, a powerful corporation, a secretive conspiracy, or a pious religion.
And ultimately, Become an influential force in the Galaxy. Use wealth or intrigue to influence the politics of known space; defeat your enemies in combat through physical prowess, magical abilities, technological superiority, or Divine aid. Buy your way to success, or take it from the cold dead hands of your rivals. Talk others into following you, or enslave whole planets into your service. Serve a higher purpose, or benefit yourself – The stars are full of riches, and the manifold choices of known space create unlimited possibilities.