| User | Post |
|
8:24 am January 7, 2010
| spelk
| | UK | |
| New Member | posts 5 | |
|
|
I've been on a bit of a quest searching for my idea of the best of the MUD's out there recently, so I thought I'd share my musings with you all.
I drew up a list of requirments that I find desirable in a MUD, and I began sifting through the MUD’s out there to see which ones I could best match up:
- Free to play
- Coherent Fantasy or SciFi theme
- Newbie friendly – gentle introduction
- ANSI Colour – clear display
- MAPS at location, city and world level
- Flexible Configuration and Customisation
- Large enough playerbase
- Information steeped inventory and equipped
- Extensive help system
- Clean but informative combat
- Formations/Groups allowed
- Logical and attainable Questing
- Persistant World with solid Roleplay
http://sugarfreegamer.com/?p=262
It would be interesting to hear what other established MUD'ers consider to be their 'ideal' feature requirements in their MUDquest.
|
|
|
5:00 am January 15, 2010
| Keriwena
| | Salem | |
| New Member | posts 3 | |
|
|
I don't really have a list of features I require, though admittedly there are features that will make me run away. :)
Rather, over the years, I've found that enjoyable gameplay comes in many forms, and the features that make your current favorite game enjoyable may not be applicable to other games developed from a different viewpoint. Which doesn't make them unfun, just different. An open mind and a willingness to give a game a fair try are the best features a player can have.
Two very different games I've enjoyed recently are GodWars II and Deckeon (both listed here). They don't have a lot of features in common, but each in it's own way is a fun way to spend some time.
BTW, there IS a site called MUDQuest: http://mud.adventmud.org/
You may find some of those games worth a try. ;)
|
|
|
11:43 pm January 15, 2010
| Lyanic
| | |
| Member | posts 23 | |
|
|
Unfortunately, MUDQuest doesn't get maintained, nor is it active. *glare*
|
|
|
12:35 am January 16, 2010
| spelk
| | UK | |
| New Member | posts 5 | |
|
|
@Keriwena, I created the list above not as a comprehensive and exhaustive list of absolute must haves, but one more of the things I'm looking for to make the journey a bit more friendly really. To come from an MMO with all the systems there and the ease of use, hitting a MUD with reams of commands to learn, and areas to visualise, I sort of would like to have the imagination and personal creativity a MUD rewards but with a bit more accessibility and in-game aids for the player. It often seems to me, that most MUDs want you to have to pour over their websites and player created maps just to get on in the game. You effectively have to search out a lot of basic play mechanisms. Most MUDs seem to throw a lot of text your way, rather than take you step by step to gain a hold on the mechanics at play.
Thanks for your suggestions, I'll have to take a look at both of them. I'd like to get a feel for the breadth of MUDding really.
@Lyanic, yeah MUDQuest and quite a number of MUD related sites and directories all seem to have died off without much in the way of updates or currency. Theres only this site and MudConnect.com that have an active community, and are actively updated. I'm surprised MUDs don't seem to get the sort of reviews you get with most PC games. Even big RPG's and strategy games get more press than MUDs. I'd like to see more player reviews, with more information about the MUD and how a player seeking a MUD to settle down with can choose between the myriad of MUDs on offer.
ON my personal MUDquest, I've found I become MUDweary really quickly, after about three MUDs in, in a couple of nights sessions they start to blur and blend into each other and really only very specific stand out features remain in your memory. So perhaps trying everyone you like the sound of is not the right way to go about finding a community you can play in, and possibly find like minded friends in. I haven'tquite formulated a strategy to finishing my search for my textual nirvana. I'd welcome any suggestions, obviously.
|
|
|
9:46 am January 16, 2010
| Keriwena
| | Salem | |
| New Member | posts 3 | |
|
|
Lyanic said:Unfortunately, MUDQuest doesn't get maintained, nor is it active. *glare*
Yeh, I know, I know. There's not much I can do, Crystal has the keys, and she's not been well.
|
|
|
9:45 pm January 16, 2010
| Lyanic
| | |
| Member | posts 23 | |
|
|
spelk said:Theres only this site and MudConnect.com that have an active community, and are actively updated.
Huh? You count this site as active? And you're dismissing a large array of MUD sites that are very active…
|
|
|
10:14 pm January 16, 2010
| spelk
| | UK | |
| New Member | posts 5 | |
|
|
I've only been here a very short while, I was unaware this site was inactive.
If you've any other pointers to other more active MUD directories, I'd appreciate your input Lyanic.
|
|
|
10:27 pm January 16, 2010
| Lyanic
| | |
| Member | posts 23 | |
|
|
I'm not trying to put down Mudgamers.com (don't kill me Orrin!). I like this site, and it has potential, but it's still in its infancy. As for more active communities, spelk – there's Mudbytes, for one. There are also a lot of others that are specific to certain codebases or sub-genres. TMS is pretty big and still has some activity (last I checked, at least), but I tend not to set foot there if I can avoid it…
|
|
|
10:36 pm January 16, 2010
| KaVir
| | |
| Member | posts 25 | |
|
|
This site isn't inactive, but it's primarily a voting site so the discussions are somewhat infrequent. Furthermore, most of those who post on the forums tend to be admin rather than players, so their natural response to the question "what are you ideal features?" is likely to be along the lines of "the very features offered by my mud". Which isn't perhaps too helpful for you ;)
MudBytes has pretty active discussions, but the posters are mostly mud developers. TMS is dominated by commercial mud owners, and discussions seem to have fallen off in recent months. TMC seems to have more players, but the posts are mostly about people looking for muds rather than discussions about muds. MudLab is more of an idea dump than an active discussion forum. Most player discussions I've seen are mud-specific, and take place on the forums for individual muds.
|
|
|
10:40 pm January 16, 2010
| Lyanic
| | |
| Member | posts 23 | |
|
|
Well, yeah….KaVir. But, it's cheating if you actually take the time to write out a detailed response. 
|
|
|
11:05 pm February 1, 2010
| Dream
| | Michigan | |
| New Member | posts 3 | |
|
|
Honestly I don't think theres any practical way to find the ideal mud without programming it yourself but then the question is… how many others will think your mud is ideal? For example… I'm using SWR 2.0 a rather unpopular codebase that is completely 100% player created content… right down to the areas that players walk through. This is something I really like about the codebase but because its so unpopular it will take time and work to make into a more ideal world for other players to want to come and play it. In any case I suppose that doesn't help you really but its just my perspective when it comes to the quest of finding a mud to play on.
|
|
|
5:08 am May 4, 2010
| Gilmore606
| | |
| New Member | posts 2 | |
|
|
To me there's one feature I can't live without: an ANSI minimap centered on my location. Without that I feel completely lost, I just can't get the geography straight in my head fast enough to make me want to stay in a game.
|
|