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		<title>FuskerMUD</title>
		<link>http://mudgamers.com/2009/04/19/fuskermud/</link>
		<comments>http://mudgamers.com/2009/04/19/fuskermud/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 17:03:46 +0000</pubDate>
		<dc:creator>fuskerinfo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[diku]]></category>
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		<guid isPermaLink="false">http://mudgamers.com/?p=1056</guid>
		<description><![CDATA[Are you an old-school mudder? One for whom Midgaard feel like a second home? Quick…what’s the path from temple square to the Assassin’s Guild? Your fingers never forget these things. Fondly rembember the thrill of killing trees? Do you ever sometimes feel that newer muds have become so hugely feature-rich and complex that all the [...]]]></description>
			<content:encoded><![CDATA[<p>Are you an old-school mudder? One for whom<br />
Midgaard feel like a second home? Quick…what’s the<br />
path from temple square to the Assassin’s Guild? Your<br />
fingers never forget these things. Fondly rembember the<br />
thrill of killing trees? Do you ever sometimes feel<br />
that newer muds have become so hugely feature-rich and<br />
complex that all the math and tactics take all the fun out<br />
of the pure hack-n-slash? That, in retrospect, four<br />
classes and a handful of skills and spells were plenty<br />
to have a good time?<br />
Or are you brand-new to mudding? Want to cut<br />
your teeth on something simple and straightforward, not<br />
having to read a textbook just to get into the game and<br />
see if it’s for you?<br />
Or do you play a modern Mud, but have always been<br />
curious about that text about something called “Gamma” at<br />
the login prompt and those strange, Scandinavian-sounding<br />
names? Wonder what life was like back at the damn of mudding<br />
time?<br />
If any of these ideas intrigue you, then you shoud<br />
definitely try FuskerMUD!<br />
FuskerMUD is one of the oldest Dikus still in<br />
existence. And it’s about as close as you’ll come these<br />
days to the original gamma experience. That doesn’t<br />
mean here aren’t any enhancements, of course. In fact, the<br />
code is highly reworked. But always, the philosophy has<br />
been to keep as close as possible to the classic gameplay.<br />
Warrior, Thief, Cleric, Wizard. That’s all you get to<br />
start with…though once you max out these, there’s an<br />
Avatar class to keep progressing in. Yes, some areas<br />
are stock, but sometimes those old areas are, get this,<br />
actually FUN TO PLAY IN! And don’t worry, there’s plenty<br />
of original areas too.
<p><b>Host</b>: fuskermud.net</p>
<p><b>Port</b>: 7777</p>
<p><a href="http://mudgamers.com/home/client/?host=fuskermud.net&#038;port=7777&#038;title=FuskerMUD"  ><img src="http://mudgamers.com/files/playnow.png" alt="Click to Play Now" title="Click to Play Now"/></a></p>
<p><b>Website URL</b>: <a href="http://fuskermud.net" onclick="javascript:pageTracker._trackPageview('/outbound/article/fuskermud.net');">http://fuskermud.net</a></p>
<p><b>Admin email</b>: <a href="mailto:fuskerinfo@gmail.com">fuskerinfo@gmail.com</a></p>
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