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	<title>MudGamers &#187; werewolf</title>
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	<link>http://mudgamers.com</link>
	<description>Bringing the best of MUDs and online text gaming to your browser</description>
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		<title>Haven of The Embraced</title>
		<link>http://mudgamers.com/2011/12/18/haven-of-the-embraced/</link>
		<comments>http://mudgamers.com/2011/12/18/haven-of-the-embraced/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 16:03:59 +0000</pubDate>
		<dc:creator><a href="http://haven.tecsupport.ca" rel="nofollow">havenmud</a></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[embraced]]></category>
		<category><![CDATA[haven]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[masquerade]]></category>
		<category><![CDATA[vampire]]></category>
		<category><![CDATA[werewolf]]></category>

		<guid isPermaLink="false">http://mudgamers.com/?p=1399</guid>
		<description><![CDATA[Bela Lugosi&#8217;s dead, and so am I. But what&#8217;s left of Bela is rotting in a pine coffin somewhere, while I have the opportunity to sit here on the balcony, enjoy my drink and look at you. Correct me if I&#8217;m being presumptuous, but I suspect that I have the better end of the deal. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><span style="color: #800000">Bela Lugosi&#8217;s dead, and so am I. But what&#8217;s left of Bela is rotting in a pine coffin somewhere, while I have the opportunity to sit here on the balcony, enjoy my drink and look at you. Correct me if I&#8217;m being presumptuous, but I suspect that I have the better end of the deal.</span></p>
<p style="text-align: center"><span style="color: #800000">I can tell by looking at you that you&#8217;re not comprehending. Of course you&#8217;re not &#8212; these are cynical, rational times, and you\&#8217;re not going to believe that I&#8217;m a dead man just because I say so. A  century ago it would have been different &#8212; well, it was quite  different the last time I had this little talk with someone &#8212; but  this is the age of facts. And the facts are that corpses don&#8217;t move,  don&#8217;t walk, don&#8217;t talk. I&#8217;m terribly sorry, my dear, but I have a  surprise for you: <em>This corpse does.</em></span></p>
<p style="text-align: center"><span style="color: #800000">So sit down. Please, I insist that you make yourself comfortable.  Pour yourself something to drink, preferably from the bottle on the left &#8212; the stuff on the right is an acquired taste. It&#8217;s going to  be a long evening, and you&#8217;re going to need a stiff drink or two,  I suspect. After all, in the next few hours I&#8217;m going to explain  to you in excruciating detail why everything you think you know  about life and death is wrong. In other words, you don&#8217;t know a  blessed thing about the way the world really works, and I&#8217;m going to open your eyes.</span></p>
<p style="text-align: center"><span style="color: #800000"><strong><em>But I&#8217;m afraid, my dear, that you&#8217;re not going to like what you see.</em></strong></span><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Haven Of The Embraced is based on the World of Darkness roleplaying games by White Wolf publishing. We feature a variety of vampire Clans, werewolf Tribes and mage Traditions with a variety of unique  abilities inherent to each race. New players can start their lives as Vampires, freshly made into the Undead, or they can begin their story as Human and make the change to something more later on in the game.</p>
<p><strong>Host</strong>: havenmud.net</p>
<p><strong>Port</strong>: 2000</p>
<p><a href="http://mudgamers.com/home/client/?host=havenmud.net&amp;port=2000&amp;title=Haven of The Embraced" ><img src="http://mudgamers.com/files/playnow.png" alt="Click to Play Now" /></a></p>
<p><strong>Website URL</strong>: <a href="http://haven.tecsupport.ca" onclick="javascript:pageTracker._trackPageview('/outbound/article/haven.tecsupport.ca');">http://haven.tecsupport.ca</a></p>
<p><strong>Admin email</strong>: <a href="mailto:haiel07@gmail.com">haiel07@gmail.com</a></p>
]]></content:encoded>
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		<item>
		<title>Dark Metal Classic</title>
		<link>http://mudgamers.com/2011/10/12/dark-metal-classic/</link>
		<comments>http://mudgamers.com/2011/10/12/dark-metal-classic/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 11:59:28 +0000</pubDate>
		<dc:creator>Anopheles</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[ascension]]></category>
		<category><![CDATA[cyber]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[masquerade]]></category>
		<category><![CDATA[old-world-of-darkness]]></category>
		<category><![CDATA[owod]]></category>
		<category><![CDATA[vampire]]></category>
		<category><![CDATA[werewolf]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">http://mudgamers.com/?p=1371</guid>
		<description><![CDATA[Greetings, Dark Metal is one of the oldest games kicking around the internet. Most WoD players have played there at one time or an other, but left for a variety of reasons. We would like to invite you back again. Dark Metal: Classic was created by a group of experienced, long-term Dark Metal players who [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings,</p>
<p>Dark Metal is one of the oldest games kicking around the internet. Most WoD players have played there at one time or an other, but left for a variety of reasons. We would like to invite you back again. Dark Metal: Classic was created by a group of experienced, long-term Dark Metal players who loved the setting but wanted to approach the game with a different a style than had previously been tried.</p>
<p>Dark Metal is a cyberpunk-World of darkness hybrid game set in the mid-21st century in the Lost Angeles-Tijuana Metropolitan Area (LATMA). Brights exits in a world of stifling, corporate safety while darks struggle to survive in lawless no-man&#8217;s lands. Cyborgs, mages, vampires, shifters and much more all vie for control and survival. In the 21st century the game has changed: monsters DO exist. </p>
<p>We currently offer Vampire, Werewolf, and Mage. We also offer Cyberpunk professions and cybernetics as well as a host of other unique, featured content. Changes are being made constantly. We hope to be offering some iteration of Wraith and Psion in the coming year. </p>
<p>For more information check us out at:</p>
<p>bc.isunlimited.net port 3030</p>
<p>http://bc.isunlimited.net/JMUD/index.html</p>
<p>http://www.darkmetalgame.wikidot.com
<p><b>Host</b>: bc.isunlimited.net</p>
<p><b>Port</b>: 3030</p>
<p><a href="http://mudgamers.com/home/client/?host=bc.isunlimited.net&#038;port=3030&#038;title=Dark Metal Classic "  ><img src="http://mudgamers.com/files/playnow.png" alt="Click to Play Now" title="Click to Play Now"/></a></p>
<p><b>Website URL</b>: <a href="http://www.darkmetalgame.wikidot.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.darkmetalgame.wikidot.com');">http://www.darkmetalgame.wikidot.com</a></p>
<p><b>Admin email</b>: <a href="mailto:phoenix.burningchrome@gmail.com">phoenix.burningchrome@gmail.com</a></p>
]]></content:encoded>
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		<title>Cajun Nights MUSH</title>
		<link>http://mudgamers.com/2011/04/27/cajun-nights-mush/</link>
		<comments>http://mudgamers.com/2011/04/27/cajun-nights-mush/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 10:59:45 +0000</pubDate>
		<dc:creator>cajunnights</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[MUSH]]></category>
		<category><![CDATA[vampire]]></category>
		<category><![CDATA[Voodoo]]></category>
		<category><![CDATA[werewolf]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">http://mudgamers.com/?p=1312</guid>
		<description><![CDATA[Cajun Nights, New Orleans by Night, has been running for over 10 glorious years now with a good playerbase and a great team of staffers. All our supernatural spheres are active, as is the crime/civil/law sphere and we are running regular cross sphere plots to involve mortals and super alike. Rhost is our game server [...]]]></description>
			<content:encoded><![CDATA[<p>Cajun Nights, New Orleans by Night, has been running for over 10<br />
glorious years now with a good playerbase and a great team of<br />
staffers. All our supernatural spheres are active, as is the<br />
crime/civil/law sphere and we are running regular cross sphere plots<br />
to involve mortals and super alike.</p>
<p>Rhost is our game server and it gives us several terrific features.<br />
Obfuscation and the Umbra are now coded, as are the Auspex and Mind<br />
Shield effects that go along with it. Our new queue system gives the<br />
staff more information about what player requests are still pending<br />
and what needs to take place to get them resolved in a timely<br />
fashion.</p>
<p>Our mortal and mortal+ sphere has many openings for those who prefer<br />
playing characters without supernatural abilities. Whether you want<br />
to be the high-society type or be involved in the University or one<br />
of the street people, there are plenty of opportunities.</p>
<p>If the world of crime&#8211;being one of the bad guys or being one of the<br />
people trying to catch them &#8212; is your thing, there are plenty of<br />
openings. There are openings for everyone from mooks and drug-pushers<br />
to white-collar criminals. Things are as open on the other side of<br />
the street as well &#8212; patrol cops, state police, FBI agents, to name<br />
a few.</p>
<p>The shifter sphere is a terrific place to serve Gaia. There are<br />
openings for every tribe except Red Talons, and for every auspice.<br />
Kinfolk are needed as well, and we are also accepting bete/fera.<br />
The Umbra will be very important in the stories to be told in the<br />
coming months, so those of you with an interest in Terra Incognita<br />
may find it an especially good place to play.</p>
<p>Kindred: There are openings for all Camarilla clans, including<br />
the Gangrel (who, in our chronicle, have never left the Camarilla)<br />
and for Setites as well.</p>
<p>New Orleans hosts a vibrant Voodoun community, which anyone,<br />
mortal or super, is welcome to join. Not everyone is chosen for a<br />
special relationship with the lwa, but each spirit is seeking<br />
followers right now. We operate our own version of Voodoun,<br />
developed for us by Sam Chupp and recently updated by our own<br />
staff.</p>
<p>Last but certainly not least, Cajun Nights offers a large Mage<br />
sphere. New characters are welcome, but we are a bit pickier about<br />
which traditions are available. Acolytes and consors are being<br />
accepted almost across the board.</p>
<p><b>Host</b>: cajun.cernu.us</p>
<p><b>Port</b>: 7373</p>
<p><a href="http://mudgamers.com/home/client/?host=cajun.cernu.us&#038;port=7373&#038;title=Cajun Nights MUSH"  ><img src="http://mudgamers.com/files/playnow.png" alt="Click to Play Now" title="Click to Play Now"/></a></p>
<p><b>Website URL</b>: <a href="http://cajunnights.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/cajunnights.com');">http://cajunnights.com</a></p>
<p><b>Admin email</b>: <a href="mailto:cajunnights@optonline.net">cajunnights@optonline.net</a></p>
]]></content:encoded>
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		<title>Aetolia, the Midnight Age</title>
		<link>http://mudgamers.com/2010/02/10/aetolia-the-midnight-age/</link>
		<comments>http://mudgamers.com/2010/02/10/aetolia-the-midnight-age/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 22:30:30 +0000</pubDate>
		<dc:creator><a href="http://www.ironrealms.com" rel="nofollow">Jeremy</a></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[achaea]]></category>
		<category><![CDATA[aetolia]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[imperian]]></category>
		<category><![CDATA[lusternia]]></category>
		<category><![CDATA[midkemia]]></category>
		<category><![CDATA[pk]]></category>
		<category><![CDATA[player killing]]></category>
		<category><![CDATA[role playing]]></category>
		<category><![CDATA[role-play]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[vampire]]></category>
		<category><![CDATA[vampires]]></category>
		<category><![CDATA[werewolf]]></category>
		<category><![CDATA[werewolves]]></category>

		<guid isPermaLink="false">http://mudgamers.com/?p=1212</guid>
		<description><![CDATA[Aetolia, the Midnight Age is a world created by the makers of Achaea, the world&#8217;s #1 rated text MUD. After a reality-crushing battle between Sarapis, the Creator of Achaea, and a God from outside Creation, the new world, Aetolia, was created. Warped and twisted, player-vampires roam the land from their base in Bloodloch, attempting to [...]]]></description>
			<content:encoded><![CDATA[<p>Aetolia, the Midnight Age is a world created by the makers of Achaea, the world&#8217;s #1 rated text MUD. After a reality-crushing battle between Sarapis, the Creator of Achaea, and a God from outside Creation, the new world, Aetolia, was created. Warped and twisted, player-vampires roam the land from their base in Bloodloch, attempting to dominate all who oppose them. </p>
<p>Aetolia has fully original coding and areas, and a combat system similar to Achaea&#8217;s, which is to say enormously complicated, deep, and fun. &#8220;It&#8217;s a rush.&#8221; is the most common comment. There&#8217;s intense roleplaying, dedicated admins, politics, economics, a massive world, and more. We sit on redundant T3 lines on the latest computer hardware, guaranteeing you an excellent playing experience.
<p><b>Host</b>: www.aetolia.com</p>
<p><b>Port</b>: 23</p>
<p><a href="http://mudgamers.com/home/client/?host=www.aetolia.com&#038;port=23&#038;title=Aetolia, the Midnight Age"  ><img src="http://mudgamers.com/files/playnow.png" alt="Click to Play Now" title="Click to Play Now"/></a></p>
<p><b>Website URL</b>: <a href="http://www.aetolia.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.aetolia.com');">http://www.aetolia.com</a></p>
<p><b>Admin email</b>: <a href="mailto:jeremy@ironrealms.com">jeremy@ironrealms.com</a></p>
]]></content:encoded>
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		<item>
		<title>Carnival of Carnage</title>
		<link>http://mudgamers.com/2008/09/11/carnival-of-carnage/</link>
		<comments>http://mudgamers.com/2008/09/11/carnival-of-carnage/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 16:46:42 +0000</pubDate>
		<dc:creator>Jindrak</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[dark fantasy]]></category>
		<category><![CDATA[diku]]></category>
		<category><![CDATA[godwars]]></category>
		<category><![CDATA[merc]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[pk]]></category>
		<category><![CDATA[vampire]]></category>
		<category><![CDATA[werewolf]]></category>

		<guid isPermaLink="false">http://mudgamers.com/?p=323</guid>
		<description><![CDATA[Carnival of Carnage is a GodWars based Mud that is in the phases of Alpha-testing. The Carnival has optional PK status, where additional skills can be gained through researching PK Powers. Also available are Status Powers where extra skills are available to them with the proper PK points. Currently there are 3 classes open to [...]]]></description>
			<content:encoded><![CDATA[<p>Carnival of Carnage is a GodWars based Mud that is in the phases of Alpha-testing.</p>
<p>The Carnival has optional PK status, where additional skills can be gained through researching PK Powers.  Also available are Status Powers where extra skills are available to them with the proper PK points.  Currently there are 3 classes open to play which are expanded on regularly with 3 more classes in development.</p>
<p>The world uses a mixture of &#8220;overland&#8221; and &#8220;mapper&#8221; style graphical outputs, although minimal exit display is in the works for blind players who require the usage of screen readers.</p>
<p>Quests can be acquired from mobiles through the mob program system and extra equipment can be gained through treasure chests from slain mobiles, quests and shops.</p>
<p>Builders and world designers are being hired although the OLC system isn&#8217;t entirely the most friendly due to the mapper system.  The fact that there is only builder at the moment is why OLC system has not yet been refined for ease of building.</p>
<p>Drop in and check us out, all ideas for expansion and alpha testers<br />
are welcome&#8230;</p>
<p>CoC Dev Team</p>
<p><b>Host:</b> carnival.slayn.net</p>
<p><b>Port:</b> 4123</p>
<p><a href="http://mudgamers.com/home/client/?host=carnival.slayn.net&#038;port=4123"  ><img title="Click to Play Now" src="http://mudgamers.com/files/playnow.png" alt="Click to Play Now" /></a></p>
<p><b>Website URL</b>: <a href="http://carnival.slayn.net" onclick="javascript:pageTracker._trackPageview('/outbound/article/carnival.slayn.net');">http://carnival.slayn.net</a></p>
<p><b>Admin email</b>: <a href="mailto:admin@carnival.slayn.net">admin@carnival.slayn.net</a></p>
]]></content:encoded>
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